A downloadable game for Windows, macOS, and Linux

What if a mysterious asteroid falls to earth and his debris emit strange radiation that mutate machinery and cars into evil monsters? Well, that's the premise of this game.
Your mission is to remove every infecting crystals all around the level, once upon you cleared the sector you can access the next.

Beware the mutant vehicles, they are determined to kill you in any way. From time to time, you will find a shied bonus that will protect your car from the enemy's attacks and cause major damages to them, so, use those bonuses carefully.
Your car, like every car, consume fuel, so, pay attention to not leave it without gas by collecting tanks you will find around.

The game is still in development, it was set on hold for a long time cause other works we had to do, because it reached sufficient usability we decided of releasing a playable demo so as to collect feelings and impressions from the players, so, feel free to write in comments your thoughts about every aspect of it.

This is the first release, so, expect fixes and more levels next weeks

StatusIn development
PlatformsWindows, macOS, Linux
Rated 4.3 out of 5 stars
(4 total ratings)
GenreAction, Racing, Survival
Tags3D, Driving, gamepad, maze, Monsters, Singleplayer, Zombies


ffx_runner_undead_rods_demo0.94_WIN.exe 173 MB
ffx_runner_undead_rods_demo0.94_X11 182 MB
ffx_runner_undead_rods_demo0.94_OSX.zip 107 MB

Install instructions

download the game version for your operating system then unzip the executable where you wish and start it

on OSX, if the system wants not to open apps from an unidentified developer you can follow these instructions: https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-dev...

Development log


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I don't know if all my comments will be satisfactory since I can only base them off the 2 level demo, but I will say them anyway.

The first thing to note is how the gameplay structure has changed. Instead of getting from point A to B in order to beat the one level of the game, you now collect all the infected crystals of a level to beat it and go onto the next. While this is unique from the standard racing game formula, it is not quite executed well.

The main problem is with how inconsistent the gameplay is paced in the demo. Sometimes you will have 1 or a few undead rods chasing you with not many ways to shake them, sometimes you will be ignoring/attacking them once you have the shield powerup, and sometimes there are no rods in sight and it's just pure fxx collector, for lack of better wording.

In the demo, nitro is way too situational. They are in dedicated spots, and you can only use each nitro once upon pickup. They could be changed so that a nitro can be stored in an inventory for that level so you can use them later for evading rods, making them way less situational.

My final comment relates to the OG fxx runner. The gameplay of that game was pretty unique as well, and like the new gameplay style, I feel like it has not reached its full potential. Maybe along with the new levels, there could be levels where you have to get to a huge infected crystal to destroy it while being continuously chased by rods.

Hi and are you guys still workin on this game?


It's getting more and more gorgeous and getting better.

Thank you!