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Collateral Damages

Collateral Damages

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Devlog

  • Sprites
    September 25, 2020 by ffx
    1
    All the game's graphic is made by hand pixel by pixel, the old way... Continue reading
  • More Collateral Damages
    September 24, 2020 by ffx
    1
    ... so, because we got some spare time so we decided to port our old Flash game Collateral Damages to a new game engine. Naturally, Godot Game Engine is the chosen platform, it's a solid and open-sour... Continue reading
  • jump and thrust
    September 24, 2020 by ffx
    1
    Some more work on the main character: arms now move according to the body, implemented the jump, and, by pushing again the jump button, the thrust helps for a long jump. Some particles on the ground w... Continue reading
  • fire and HUD
    September 24, 2020 by ffx
    Now arms can rotate and fire in any direction. The graphic for the HUD is in place but is not yet functioning... Continue reading
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